Despotism 3k wiring event5/31/2023 ![]() ![]() Put simply, the RNG is simply too overbearing it dragged down the entire experience, to the point I was done with the game after a few hours. Yet that concept is fundamentally broken with Despotism 3k, because you can’t account for the randomness of the scenarios no matter how hard you try. The concept of easy to learn, hard to master works really well because you can see the results of your efforts as you get further and further with each attempt. And it’s not fun to make it to day five, fifty times only to run into a scenario that completely cooks the run. At times, it seems picking any option will cripple a run no matter what. And even when you do get those boosts, a run can easily be derailed by a scenario that kills off a large portion of your humans or shuts down one of your facilities. If you don’t get some of the powerful boosts at the start of the game, it’s almost not worth continuing. Entire runs feel dependent on which scenarios pop up. After a few runs, it becomes clear that the outcomes of these scenarios are too powerful. Unfortunately, their welcome quickly wears thin. They also bring about some environmental changes, which are much needed for a game which consists of just one screen (which is beautifully designed and animated in its own right, by the way). They’re often to your detriment, but they’re so bizarre that you almost want to keep trying over and over to see what wacky scenario is going to pop up next to ruin your day. I found these to be a double-edged sword, showcasing the very best and very worst of Despotism 3k. Choose wrong, and it’s usually the beginning of the end for you. Choose right and you’ll be rewarded with some powerful buffs to your human farm. You’ll be greeted with three answers and your choice will have long-lasting effects – either good or bad – usually for the rest of the game. It’s a fine balance, and one wrong move will see the entire house of cards come tumbling down.Īs if that wasn’t bad enough, you’ll have to deal with the various scenarios that pop up each day. You can upgrade your facilities to try and keep up with demand, but as you’ve probably guessed, this costs power to do. You’ll also need to make sure there’s always a steady stream of new humans to exploit. You need to ensure that you have enough food for them to live on and that they don’t die from exhaustion. You’ll quickly learn that you can’t just chuck hordes of humans onto the giant hamster wheel, because annoyingly, they have needs. "Humor, Entertainment and Popular Culture during World War I investigates the complex relationship between the entertainment industry, artists and the Great War, and how the experience of warfare or just being at war was often expressed through various forms of humor.It’s easy to pick up, but this is really resource management on a knife-edge. Put more simply, it is a good read and a centennial must." - Serge Ricard, Université Sorbonne Nouvelle, France and editor of A Companion to Theodore Roosevelt By means of a purposely-cultural approach, this book examines the apparent war/laughter antinomy and humor as an antidote to trauma, and in so doing offers a remarkable contribution to the study of the Great War that will significantly complement the work of historians. Frustrating RNG mechanics that can tank a good run in seconds with little chance to redeem. + Has that one more go vibe + Well written sequences, filled with plenty of pop culture and head scratching choices. "Editors Tholas-Disset andRitzenhoff, together with their international group of scholars, have beautifully risen to the challenge of 'histoire croisée/entangled history' as applied to the First World War context. + Has a simplistic visual charm with some great animation. It shows what we can learn about the past by taking comedy seriously." - Joanna Bourke, Professor, History, Birkbeck College, University of London, UK "Gallows humor, patriotic entertainment, and raucous consumerist fun: this collection looks at the Great War through a different lens. Enjoy this book for its scholarship of popular culture during the Great War, but delight in the amusing and unexpected humor that comes from films, anecdotes, poetry and songs in spite of such obvious sorrow." - Michael Cullinane, Senior Lecturer, US History, Northumbria University, UK "Tholas-Disset and Ritzenhoff have produced a volume that revivifies the battle scenes of World War I by filling the trenches with an unexpected sound: laughter. Refreshingly, it deals with a number of topics otherwise overlooked in relation to the conflict, and offers contributions from a mixture of new and established academics.” (Pip Gregory, Reviews in History, history.ac.uk, April, 2016) “This is a thoroughly enjoyable book offering insight and interest for cultural historians of the Great War the world over.
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